Flocking Simulation
A flocking simulation using a custom boid system in Unreal Engine.
Studying BSc Computer Games Programming at University of Gloucestershire.
A flocking simulation using a custom boid system in Unreal Engine.
Networked multiplayer starfighter game.
Defeat waves of enemies using spells cast by hand tracking.
Unity editor tool to generate rooms of 3D meshes from a editor window.
Enemy chases player through path when in view, where weapons can be picked up to fight the enemy.
Singleplayer clone of the Card-Jitsu minigame from the game Club Penguin. Created with C++ and the Playbuffer sprite engine by Sumo Digital.
Simulating time travel by changing objects in the game world according to the time.
Following YouTube series by The Cherno/Yan Chernikov to study ray traced rendering.