Computer Games Programmer

Studying BSc Computer Games Programming at University of Gloucestershire.

My Projects

Flocking Simulation

A flocking simulation using a custom boid system in Unreal Engine.

C++, Unreal

Starfighter Odyssey

Networked multiplayer starfighter game.

C++, Unreal

Sleight of Hand

Defeat waves of enemies using spells cast by hand tracking.

C#, Unity, Leap Motion

Environment Generator

Unity editor tool to generate rooms of 3D meshes from a editor window.

C#, Unity

Randomly Generated Path Game

Enemy chases player through path when in view, where weapons can be picked up to fight the enemy.

C#, Unity

Sprite game clone of Card-Jitsu minigame from Club Penguin

Card-Jitsu Clone

Singleplayer clone of the Card-Jitsu minigame from the game Club Penguin. Created with C++ and the Playbuffer sprite engine by Sumo Digital.

C++, PlayBuffer

Time Travel Simulation Game

Simulating time travel by changing objects in the game world according to the time.

C#, Godot

Learning Projects