Hi, I'm a graduate game programmer focused on gameplay, graphics, and engine programming. I enjoy investigating problems and developing efficient solutions that improve designers' workflows. I have experience in Unreal, Unity, and Godot, and I'm currently building a custom engine in C++ with Vulkan.
Which of my projects would you like to see?
Or take a look at them all below.
My Gameplay Programming Projects
Dance Brawler
A rhythm game disguised as a fighting game.
Crimson Dust
Volunteer game project with a multidisciplinary team of designers and artists.
Game Feel Demo
Super Mario-inspired platformer.
Doctor Who
Doctor Who demos featuring a 'Weeping Angel' and a bigger-on-the-inside TARDIS.
My Engine and Graphics Programming Projects
Nightbird Engine
A custom game engine with Vulkan rendering.
Witch Treehouse
A shader diorama written in C++ with OpenGL.
LIDAR
The player fires rays which create dots when hitting the invisible environment.