Lycia Stenson | Game Programmer

Game Feel Demo | Lycia Stenson

Game Feel Demo

A Super Mario-inspired 3D platformer, developed in Godot as a showcase of game feel for a university taster session.

The students could tweak various parameters to get a sense for how they affect the feel of the character, and explore a simple platformer environment I build out of transformed rock models.

Movement parameters:

  • Acceleration
  • Jump Height
  • Time to reach apex
  • Time to descend from apex

Aesthetic Parameters

  • Presence of trailing cloud particles
  • Speed threshold to spawn trailing particles
  • Presence of sound including running, jump, and double jump sound effects

Asset Credits

© 2025 Lycia Stenson