Hi, I'm a software developer focused on engine, real-time graphics, and gameplay programming. I enjoy building scalable, maintainable systems and collaborating across technical and non-technical disciplines. I have experience in Unreal, Unity, and Godot, and I'm currently building a custom engine in C++ with Vulkan.
My Favourite Projects
Nightbird Engine
Cross-platform C++ game engine with desktop Vulkan rendering, alongside Wii U and 3DS support
Crimson Dust
A hack-n-slash power fantasy set in a gothic-western reimagining of the afterlife.