Hi, I'm a graduate game programmer focused on gameplay, graphics, and engine programming. I enjoy investigating problems and developing efficient solutions that improve designers' workflows. I have experience in Unreal, Unity, and Godot, and I'm currently building a custom engine in C++ with Vulkan.
My Gameplay Programming Projects
Crimson Dust
A hack-n-slash power fantasy set in a gothic-western reimagining of the afterlife.
Dance Brawler
A rhythm game disguised as a fighting game.
Game Feel Demo
Super Mario-inspired platformer.
Doctor Who
Doctor Who demos featuring a 'Weeping Angel' and a bigger-on-the-inside TARDIS.
My Engine & Graphics Programming Projects
Nightbird Engine
A custom game engine with Vulkan rendering.
Witch Treehouse
A shader diorama written in C++ with OpenGL.
LIDAR
The player fires rays which create dots when hitting the invisible environment.