Godot Gameplay Prototypes
Throughout my research placement, I developed various gameplay prototypes in Godot. At the time, Godot 4 had recently released and I wanted to become more familiar with the engine.
3D Platformer
A 3D platformer inspired by Super Mario 3D World, developed in Godot as a showcase of game feel for a university taster session.
The students could tweak various parameters to get a sense for how they affect the feel of the character, and explore a simple platformer environment I build out of transformed rock models.
Movement parameters:
- Acceleration
- Jump Height
- Time to reach apex
- Time to descend from apex
Aesthetic Parameters
- Presence of trailing cloud particles
- Speed threshold to spawn trailing particles
- Presence of sound including running, jump, and double jump sound effects
Asset Credits
- GDQuest's Godot-themed Sophia character with included movement animations
- Raffaele Picca's rock terrain models to build out the level
Doctor Who
A Doctor Who-inspired gameplay demo featuring a 'Weeping Angel' that only moves when not in the player's view, and a TARDIS which appears bigger-on-the-inside through a portal system.
LIDAR
The player uses a 'LIDAR scanner' to place points in an invisible environment, allowing them to discern the geometry.