LIDAR
The player uses a 'LIDAR scanner' to place points in an invisible environment, allowing them to discern the geometry.
I used Godot's MultiMesh to draw hundreds of thousands of dots with little performance drop.
The player uses a 'LIDAR scanner' to place points in an invisible environment, allowing them to discern the geometry.
I used Godot's MultiMesh to draw hundreds of thousands of dots with little performance drop.